idea_world_labDEV JOURNAL
Thursday, May 28, 2026

May 28, 2026

  • Create project
  • Organize farming‑game concept
  • Collect and download game assets (132 PNGs)
    • Clone GitHub repos: GuardianofNature, FarmLands, Sproutville, OldTownFarm, claude-farmer
    • Sources: Sprout Lands (Cup Nooble, CC0), SpriteCook (CC0), Kenney (CC0), CraftPix (Free License)
    • Asset categories: characters (26), tiles (19), objects (36), ui (31)
    • All available for commercial use
  • Set up CI/CD pipeline: GitHub Actions + reviewdog + ESLint + actionlint
    • ESLint v9 flat config migration (.eslintrc.jsoneslint.config.js)
    • Fixed reviewdog fail_level bug (errorserror)
    • CodeRabbit AI PR review — all checks passed (5/5 ✅)
    • CodeFactor integration completed — automatic code grading (A–F)
  • AI tool integration: CodeRabbit + Qwen Code (RunPod self‑hosted)
  • LLM: Development with Qwen 3.6 35B (RunPod)
  • Development retrospective: docs/retrospectives/2026-05-28.md

Asset Structure

assets/
├── characters/    - characters, animal sprites
├── tiles/         - tileset (ground, water, buildings, environment)
├── objects/       - furniture, crops, trees, tools
├── ui/            - buttons, dialog boxes, icons, mouse cursor
├── music/         - BGM (unsorted)
└── sfx/           - sound effects (unsorted)

Preparation of Godot Official Documentation RAG Data

For the Godot 3/4 detector and future Qwen‑based Godot coding model training, we built separate RAG data based on the official documentation. The goal is that the LLM does not arbitrarily decide labels; instead, it creates label candidates based on evidence chunks and system rules from the official documents, while the LLM only assists with explanation/modification code/training data generation.

The related documents are collected at the following locations.

  • docs/README.md: Documentation directory index
  • docs/research-notes/: Design memos and data generation structure
  • docs/roadmaps/: Overall development roadmap
  • docs/retrospectives/: retrospectives by date
  • work/godot_rag/: currently empty. RAG chunking/post‑processing artifacts have been removed
  • outputs/godot_docs_full/: Results of crawling the Godot official documentation

Related retrospectives: