idea_world_labDEV JOURNAL

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Dev Journal

26 entries

July 13, 20262026-07-13 · July 13, 2026 - Converted official documentation to JSONL with the Markdown → JSONL Converter, increasing the collection from 1,260 to 1,281 items - Rec...July 12, 20262026-07-12 · July 12, 2026 - Deployed a multilingual development‑log app to production on Vercel - Deployment link: https://ideaworldlab.vercel.app - Currently using...July 10, 20262026-07-10 · July 10, 2026 - Proceeded with converting official documentation to JSONL using the Markdown → JSONL Converter, increasing the collection from 1,180 to...July 8, 20262026-07-08 · July 8, 2026 - Progressed the official document JSONL conversion count with the Markdown → JSONL Converter from 1,074 to 1,180 - Worked with an SSAFY pe...July 7, 20262026-07-07 · July 7, 2026 - While translating yesterday, an idea popped up: what if I operated my retrospectives, failure logs, and thought processes on Vercel as a...July 6, 20262026-07-06 · July 6, 2026 - Decided to create a Godot model and, based on that, develop games, so we will record daily keywords in docs/story/README.md - Progressed...July 5, 20262026-07-05 · July 5, 2026 - After strongly licensing the project on July 4, I couldn’t sleep and felt uneasy, so I organized my thoughts - I wrote idea world as a ho...July 4, 20262026-07-04 · July 4, 2026 - Because I’m strongly attached to my work, I created a license file to protect the repository’s code, documentation, and data - Applied th...July 3, 20262026-07-03 · July 3, 2026 - Saw on Instagram Reels that NVIDIA provides model APIs at https://build.nvidia.com/models - As of today, the Free Endpoint filter capture...July 2, 20262026-07-02 · July 2, 2026 - No separate retrospective - Collected official documentation JSONL conversion from 655 to 737 items using the Markdown → JSONL Converter...June 30, 20262026-06-30 · June 30, 2026 - Because it was World Cup season and I couldn’t sleep properly while watching the World Cup, I couldn’t do much work - The Markdown → JSO...June 28, 20262026-06-28 · June 28, 2026 - Today the goal is to decide which flow to choose among various search/validation alternatives - While keeping chunkText unchanged as inp...June 27, 20262026-06-27 · June 27, 2026 - After rereading the docs/roadmaps/2026-06-26-source-to-ast-input-flow.md written on the 26th, I judged that the overall consistency of t...June 26, 20262026-06-26 · June 26, 2026 - Based on docs/roadmaps/2026-06-25-source-analysis-scoring-architecture.md, I organized the flow that passes prompts and source code inpu...June 25, 20262026-06-25 · June 25, 2026 - Reorganized the roles of docs chunks, api mapping, and label prototypes in the Godot source‑code analysis pipeline - docs chunks is used...June 22, 20262026-06-22 · June 22, 2026 - Added a local PostgreSQL setup for the Godot official‑document RAG classifier - Documented how to run a pgvector/pgvector:pg16 container...June 21, 20262026-06-21 · June 21, 2026 - Felt the need to rewrite the entire Godot LLM/RAG/SWE Agent architecture - So far, partial work and deliverables have appeared first, ca...June 20, 20262026-06-20 · June 20, 2026 - Decided to consider defensive criteria to avoid collecting malicious data during the data‑collection process - Since AI‑generated code o...June 18, 20262026-06-18 · June 18, 2026 - Yesterday I drank about a liter of coffee at a café, and today I felt very unwell and couldn’t code properly - Removed all outputs creat...June 17, 20262026-06-17 · June 17, 2026 - Reorganized the Godot 4 coding model direction from simple Q&A learning to a SWE‑agent trajectory learning perspective - Determined that...June 14, 20262026-06-14 · June 14, 2026 - Re‑examined questions about the Godot 4 dataset/RAG pipeline while on a bus to Seoul - Previously imagined crawling the official Godot d...June 12, 20262026-06-12 · June 12, 2026 - Decided to write a development retrospective after a long time - Because I kept thinking I should leave only perfect records, I ended up...June 2, 20262026-06-02 · June 2, 2026 - Decided to try a new Godot assistant model bekoozkan/godot-qwen2.5-coder-7b-instruct-bnb-4bit - However, this model lacks image interpret...June 1, 20262026-06-01 · June 1, 2026 - Ran the Godot project and checked the map generation results - Today’s actual project work centered on running Godot and viewing the map...May 29, 20262026-05-29 · May 29, 2026 - Organized Qwen Code automation environment - Aligned the original qwen-code .github workflow and .qwen configuration paths and applied th...May 28, 20262026-05-28 · May 28, 2026 - Create project - Organize farming‑game concept - Collect and download game assets (132 PNGs) - Clone GitHub repos: GuardianofNature, Farm...