Saw on Instagram Reels that NVIDIA provides model APIs at https://build.nvidia.com/models
As of today, the “Free Endpoint” filter captures 78 free endpoints
The exact free‑service scope, call limits, and model‑specific usage conditions still need verification
I will review how to incorporate this into the Godot documentation/data‑processing flow
Because a large amount of documentation has accumulated, I plan to build an automatic translation system
First, we need to consider a workflow that can organize official docs, retrospectives, and design documents in multiple languages
The related automatic translation flow is already being tested in a private repo to some extent
A translation pipeline using NVIDIA’s free model API is partially successful via GitHub workflow secrets
Once fully stabilized, it will be adopted, though translation/synchronization can take a considerable amount of time
Proceeded with the official documentation JSONL conversion using the Markdown → JSONL Converter, increasing the collection from 737 to 850 items
Using the Qwen Validation Debugger created on June 30, validated up to entry 10 out of 50 test items
In entry 1, I observed a case where a different code‑explanation candidate in docs_chunks was judged as “yes” as if it were evidence
Entries 3, 4, 7 showed that migration evidence based on Godot 3 was also being marked “yes” for Godot 4‑style code
Entry 8 revealed that a docs_chunks candidate on a similar topic was marked “yes” even though it differed from the actual code behavior
Rather than blocking specific strings, I recorded a direction to refine the validation prompt so it more accurately assesses the relationship between current code and JSONL candidates