idea_world_labDEV JOURNAL
Tuesday, June 30, 2026

June 30, 2026

  • It was World Cup season, so I couldn’t sleep well while watching the World Cup and couldn’t do much work
  • The Markdown → JSONL conversion at localhost:8501 is currently confirmed to be at about 655 items
  • Today I focused on simply creating and polishing a validation test debugging tool rather than large collection/training
  • Established a strategy for the validation test debugging tool and implemented a separate web tool called Qwen Validation Debugger
    • Execution path is tools/qwen-validation-debugger
    • Local run command is npm run validation-debug:debug
    • Base address is http://127.0.0.1:8520/
  • On June 28, I manually created Godot code chunks and JSONL with the Qwen chatbot and performed “yes”/“no” validation
    • This method proved feasible, but as the number of items grows, copying/pasting and result comparison become overwhelming
    • In particular, all three tables docs_chunks, api_mapping, label_prototypes need to be tested, requiring 6 slots for common syntax and 12 slots for version‑separated cases, making manual management rapidly complex
  • The tool loads a sample of 50 Godot test items, and for each item Qwen first labels whether it is common syntax or Godot 3/4 separated
    • If it is common syntax, one common code is generated
    • If there is a version difference, both a Godot 3 code and a Godot 4 code are generated
    • Afterwards, JSONL slots for each table are automatically assembled
  • Re‑confirmed that docs_chunks, api_mapping, and label_prototypes cannot be lumped together under a single “yes/no”
    • docs_chunks serve as code‑explanation evidence, so they are “yes” when they match the code directly
    • api_mapping and label_prototypes are migration‑source evidence, so they are often “no” when the code is already applied to Godot 4 or is common syntax
    • Therefore the slot names are divided into Explanation Evidence, Irrelevant Explanation, Conversion Needed, Already Applied, Common/Unnecessary, Irrelevant Conversion
  • The biggest change while building the tool was separating the JSONL generation criteria code from the validation target code
    • Initially, JSONL created from Godot 3 code was validated only against Godot 3 code, and JSONL from Godot 4 code was validated only against Godot 4 code
    • In practice, we also need to verify whether a Godot 3‑based JSONL attached to Godot 4 code should yield “no”
    • Thus each slot now has separate Godot 3 code validation and Godot 4 code validation buttons, and results are saved individually
  • After creating the tool, development productivity changed noticeably
    • Previously I had to request code and JSONL from Qwen each time, paste them back into a prompt for validation, and compare the expected response mentally
    • Now item selection, labeling, code generation, JSONL generation, Godot 3/4 cross‑validation, and raw prompt/response inspection all happen on a single screen
    • Rather than just producing a lot quickly, the biggest benefit is that I no longer get confused about which criteria were used for generation and which code was used for validation
    • When repeating the 50 test items, the amount of state the person has to remember is reduced, allowing faster identification of failure patterns
  • With this tool I can directly see on the screen which prompts are sent, the order in which bulk JSONL creation/validation is invoked, and how the validation prompt and request prompt themselves are composed
    • Expected responses are fixed according to labeling and slot nature, so the “yes”/“no” basis does not become ambiguous
    • Because response results appear per slot instantly, it is much quicker to see which code‑JSONL combination failed
    • Even if a case fails due to the prompt, the used prompt remains on screen, making later prompt adjustments easy
  • Having built the tool to a reasonable extent, I plan to slow the tempo a bit moving forward and, rather than pushing quantity, gradually refine the validation criteria
  • Documentation: Qwen Validation Debugger Strategy and Implementation Log
  • Retrospective: docs/retrospectives/2026-06-30.md