idea_world_labDEV JOURNAL
Monday, June 1, 2026

June 1, 2026

  • Ran the Godot project and checked the map generation results
    • Today’s actual project work centered on running Godot and viewing the map state
    • The model could not reliably interpret images and screen results, making map improvement decisions difficult
  • Custom web‑search MCP in a private repository
    • Adjusted web-search-mcp to match the desired search flow and output
    • Found the usability of web‑search MCP in tools other than Qwen Code to be poorer than expected, leading to frustration
  • Qwen Code, Codex, OpenCode comparative tests
    • Qwen Code frequently repeated answers and retried planning
    • Codex and OpenCode showed limitations in understanding Godot context and image interpretation
    • Some tools failed while planning and sub‑agents for research queried the filesystem, causing flow mismatches
  • Godot‑specific model experiments
    • Used Hugging Face bekoozkan/godot-gemma-4-e4b-it-GGUF model on RunPod
    • Reference: https://huggingface.co/bekoozkan/godot-gemma-4-e4b-it-GGUF
    • Several models tended to suggest code patterns from older Godot versions rather than the latest, prompting a trial of a specialized model
    • However, this specialized model had few parameters and weak context understanding, so it was not as stable as hoped
  • AI tool usage reflection
    • Qwen Code seems unlikely to overcome repetitive issues without proper tuning, regardless of the model used
    • Godot work is hard to consider complete without verification on the actual execution screen
    • I feel this field may not be a good fit for me
    • Starting tomorrow, I plan to collect the necessary Godot work patterns myself and attempt fine‑tuning
  • Development retrospective: docs/retrospectives/2026-06-01.md
  • Meeting minutes: docs/meetings/2026-06-01.md
May 2026