idea_world_labDEV JOURNAL
Monday, June 1, 2026

June 1, 2026

  • Ran the Godot project and checked the map generation results
    • Today’s actual project work centered on running Godot to view the map state
    • The model could not reliably interpret images and screen results, making it hard to judge map improvements
  • Custom web‑search MCP in a private repository
    • Adjusted web-search-mcp to match the desired search flow and output
    • Tools other than Qwen Code had poorer usability with web‑search MCP than expected, feeling frustrating
  • Qwen Code, Codex, OpenCode comparison test
    • Qwen Code frequently repeated answers and retried plans
    • Codex and OpenCode showed limits in understanding Godot context and interpreting images
    • Some tools failed while planning, and sub‑agents for research queried the filesystem, breaking the flow
  • Godot‑specific model experiment
    • Used Hugging Face bekoozkan/godot-gemma-4-e4b-it-GGUF model on RunPod
    • Reference: https://huggingface.co/bekoozkan/godot-gemma-4-e4b-it-GGUF
    • Several models tend to suggest code patterns from older Godot versions rather than the latest, prompting a specialized model trial
    • However, this specialized model has few parameters and weak context understanding, so it was not as stable as hoped
  • AI tool usage reflection
    • Qwen Code seems unlikely to overcome repetitive issues without careful tuning, regardless of the model used
    • Godot work is hard to consider complete without verification on an actual running screen
    • I feel this area may not be a good fit for me
    • Starting tomorrow, I will gather the necessary Godot work patterns myself and attempt fine‑tuning
  • Development retrospective: docs/retrospectives/2026-06-01.md
  • Meeting minutes: docs/meetings/2026-06-01.md
May 2026