July 10, 2026 Retrospective
It seems a variety of things happened today.
First, I learned about a new API today. Looking at APIDOCS.md, I saw that images and text could be generated without an API key. It was really fascinating. I plan to release what I made with it later, but the generation and response times were surprisingly fast, allowing useful parallel usage.
The translation pipeline has been getting slower over the past few days, so I’ve been wrestling with it for a while. Therefore, I summarized it somewhat in the README today. I tried testing the translation pipeline in a private repo, and a single translation failure took an average of 1–2 hours. Each failure required re‑examining the cause, and the total time for a full translation grew to about 8 hours. It was a pretty tough day.
I also revisited the criteria of the qwen-validation-debugger I built previously. In the original structure, I had separate migration JSONL generators for Godot 3 and Godot 4, but that started to feel ambiguous. In hindsight, the migration basis shouldn’t be created by handling Godot 3 code and Godot 4 code separately; instead, from the start they should be provided together to generate a 3 -> 4 conversion JSONL.
So I changed the debugging tool’s structure as well. I merged the four migration sections in the version‑separation code into two. docs_chunks remains a documentation basis, keeping Godot 3 and Godot 4 separate, while api_mapping and label_prototypes now contain both Godot 3 and Godot 4 code together, forming a 3 -> 4 basis.
Overall, it feels like I made many attempts. I discovered a new API, redefined the translation pipeline criteria, and fixed the validation debugger structure. However, repeated failures were frequent, leading to considerable frustration. Still, by continuously recording these failures, I think I’ll be able to look back later and see where I got stuck.